When the Start and Stop buttons appear enabled, press Start to run your code on device. You need to run Windows app player on another device (like another tablet or computer)Īfter installing GiderosPlayer to your device, open the player and enter the IP of your device (which will be shown in Gideros Player) Gideros Studio just won't connect, due to sandboxing nature of Windows Store apps. After that you can unzip WindowsPhone player and deploy it using Windows Phone Application Deployment and selecting giderosgame.WindowsPhone_yy.mm.dd.0_arm.appxbundle.ĭue to Microsoft limitations, you can't run Windows Store app player on the same device as your Gideros Studio are. It comes with Visual Studio (Windows Phone SDK 8.1 folder), connect your Windows Phone using a USB cable and click Register. Run the program "Windows Phone Developer Registration (8.1)". While Gideros is mainly dedicated to game development, it is also a good fit for professional apps. To install the Windows Phone player on a Windows Phone you must first unlock you Windows Phone. Gideros Mobile Overview Cross platform SDK Develop your app in Lua language and export it to most popular platforms, from desktop PC and Mac to mobile (Android, iOS, Windows Phone) and even Web. To run project on Android device you need to install the GiderosAndroidPlayer.apk (comes with the installation) on your device. You need to be an approved Apple Developer for iOS and need to install the XCode with iOS SDK. To run project on IOS device you need to build and install the GiderosiOSPlayer XCode project (GiderosiOSPlayer.zip) comes with the installation. Stage:addEventListener(Event.ENTER_FRAME, onEnterFrame)Īfter pressing start, you’ll have a nice ball moving around and bouncing from Local ball = Bitmap.new(Texture.new("ball.png")) Select “Add Existing Files…” to add your image files to the project.Īnd then write the code below: local background = Bitmap.new(Texture.new("field.png")) Then, right click the project name at Library and Now let’s add some images to our asset library. Now you see the output of your project at the “Output” panel. Press start button (or select “Player→Start” from main menu) to run the project: Your code and assets and then run the project. This means “Gideros Studio” connects to “Gideros Player” and ready to upload Now select “Player→Start Local Player” to start Gideros Player.Īfter “Gideros Player” opens, the start and stop icons become enabled. In “Gideos Player” and print “Hello Ball” to the console. Now double-click a and write print("Hello Ball")Īt the first part of this tutorial, we just want to run our code Right click the project name at Library and select “Add New File…” to add Here is our development environment where you create/manage assets and run Then create a new project from “File→New Project” menu.
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